The moment the VS screen appears, HARD READ puts their rank, your record against them, and your own notes on your second screen — with eight seconds still on the clock.
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Read the opponent before the match. Write down what beat you. Send the replay to watch it back. The note you write tonight is the note that greets you the next time their name comes up.
The loading screen is dead time. It becomes their rank, your head-to-head, and everything you wrote about them last time.
One page per character, one per player. Mark a line MOST IMPORTANT and it is the first thing you see next time.
Type the replay ID on your phone. The PC walks the menus, records it, and hands you a video — or streams it live.



Their rating and their peak. Your record against them. Their win rate overall — and their win rate against the character you are playing, which is the number that actually decides how you should open. Then the things that quietly change a set: pad or classic controls, wired or wireless, and the ping.
The rating is read from the game itself, not from a public profile that updates when it feels like it. Capcom's site is used for what it is good at — who they are, what they main, how the season has gone.
On the phone the same opponent opens all the way out — where their rating has been going, every character they have touched and what it peaked at, and the habits that only show up over hundreds of rounds: how often they commit to Drive Impact, how often they throw, how much of the round they spend with their back to the wall. Then your own notes on them, in gold.




Everyone learns the same lesson twice because nobody writes it down mid-set.
The grid is the whole record at a glance: the characters you have written about come up in colour with a count, the ones you have not stay grey. Twenty-two lines on JP is not a statistic — it is the reason you stopped losing to JP.
Notes live per character and per player, and the one you promote to MOST IMPORTANT is the one that greets you on the loading screen next time, in gold, before you have picked a stage.


Type a replay ID on the couch. On the PC, HARD READ walks the in-game menus for you — eight steps, about twelve seconds — opens the replay, records it, and either hands you a file, publishes it to YouTube, or streams it to your phone while it plays. Boxes on or off, your choice.




Everything the phone shows is on the PC too, laid out for a monitor rather than a hand: the opponent across the top with the connection beside them, every character at once instead of a list you scroll, and the notes as a mindmap you can actually work in.





Nothing is typed into the game and nothing is sent to another player. A component loads with Street Fighter 6 and reads what is already on screen; a tray application on the same PC serves that to whatever you are looking at — your phone on the sofa, a browser tab, or OBS.
Your notes stay yours. They live in a folder inside your game directory, and uninstalling keeps them unless you say otherwise.
Try it for a week. If it does not change how a set feels, cancel and keep your notes.
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