Stop meeting the same player for the first time.
The moment the VS screen appears, HARD READ lays your opponent's card on the table — their rank, your record against them, and your own notes — with eight seconds still on the clock.
7 days free · cancel anytime · reads the game, types nothing
The read, along the bottom of a live round — eight seconds before the bell
One line, and you know what you're in for.
Their rating and their peak, your record against them, and the number that actually decides how you open: their win rate against the character you play. Rank is read from the game itself, not a public profile that updates when it feels like it.




You already know how to beat them. You just forgot.
Everyone learns the same lesson twice because nobody writes it down mid-set. The grid is the whole record at a glance — characters you've written about come up in colour, the rest stay grey. Promote a line to MOST IMPORTANT and it greets you on the loading screen next time, in gold.



Your phone drives the game.
Type a replay ID on the couch. On the PC, HARD READ walks the in-game menus for you — eight steps, about twelve seconds — opens the replay, records it, and hands you a file, publishes it, or streams it live to your phone.




The phone is the second screen. The PC is the desk.
Everything the phone shows is on the PC too, laid out for a monitor: the opponent across the top with the connection beside them, every character at once instead of a list you scroll, and the notes as a mindmap you can actually work in.






Ninety seconds, start to finish.
The VS screen, the read, a note written mid-set, and a replay pulled back from the couch — the whole loop, in one clip. Nothing typed into the game, nothing sent to the other player.
The next one is already someone you know.
Try it for a week. If it doesn't change how a set feels, cancel and keep your notes.
7 days free · cancel anytime · installs as “HARD READ” · not affiliated with Capcom